A step by step lab based mini course on analyzing your car network
I wanted to learn about hacking cars. As usual I searched around the internet and didn't find any comprehensive resources on how to do this, just bits and pieces of the same info over and over which is frustrating. I am not a car hacking expert, I just like to hack stuff. This mini course will run in a fully simulated lab environment available from open garages, which means in 5 minutes from now you can follow along and hack cars without ever bricking your girlfriends car. Since you obviously wouldn't attack your own Lambo, totally use your girlfriends Prius.
Below are the topics covered in this blogseries so you can decide if you want to read further:
Whats covered in this car hacking mini course:
Setting up Virtual Environments for testing
Sniffing CAN Traffic
Parsing CAN Traffic
Reverse Engineering CAN IDs
Denial of service attacks
Replaying/Injecting Traffic
Coding your own CAN Socket Tools in python
Targeted attacks against your cars components
Transitioning this to attacking a real car with hardware
The first thing we are going to do before we get into any car hacking specifics such as "WTF is CAN?", is get your lab up and running. We are going to run a simple simulated CAN Bus network which controls various features of your simulated car. Its better to learn by doing then sit here and recite a bunch of car network lingo at you and hope you remember it.
I also don't want you to buy a bunch of hardware and jack into your real car right away. Instead there are options that can get you started hacking cars RIGHT NOW by following along with this tutorial. This will also serve to take away the fear of hacking your actual car by understanding what your doing first.
Video Playlist:
Setting up your Lab:
First things first, set yourself up with an Ubuntu VMware install, and load it up. Optionally you could use a Kali Iinux VM, however, that thing drives me nuts with copy paste issues and I think Kayak was giving me install problems. So support is on you if you would like to use Kali. However, I do know Kali will work fine with OpenGarages virtual car.. So feel free to use it for that if you have it handy and want to get started right away.
Install PreReq Libraries:
Once you load this up you are going to want to install CAN utilities and pre-requisite libraries. This is really easy to do with the following Apt-get commands:
Once this is done we can startup the simulator by changing directories to the downloaded repo and running the following 2 commands, which will setup a virtual CAN interface and a simulator GUI Cluster:
Run the setup Script to get the vcan0 interface up:
root@kali:~/ICSim# ./setup_vcan.sh
root@kali:~/ICSim# ./icsim vcan0
On a new terminal tab we will open up our simulators controller with the following command,
root@kali:~/ICSim#./controls vcan0
Note: that the controller must be the in-focus GUI screen to send keyboard commands to the simulator.
How to Use the Simulator:
The simulator has a speedometer with Right and Left turn signals, doors etc. Below are the list of commands to control the simulator when the Control panel is in focus. Give them each a try and note the changes to the simulator.
Up and Down keys control the gauges clusters speedometer
Left and Right keys Control the Blinkers
Right Shift + X, A or B open doors
Left Shift + X, A or be Close doors
Try a few of the above commands for example Right Shift +X and you will see the interface change like so, notice the open door graphic:
Awesome, thanks to OpenGarages you now you have your very own car to hack
Notice in the setup commands above we used a VCan0 interface. Run Ifconfig and you will now see that you indeed have a new network interface that speaks to the CAN network over VCan0.
ficti0n@ubuntu:~/Desktop/ICSim$ ifconfig vcan0
vcan0 Link encap:UNSPECHWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00
Car networks run on a variety of protocols most prevalent being CAN. You can think of a CAN Bus like an old school networking hub where everyone can see everyone elses traffic. This is true to some extent although you may not see all of the cars traffic if its not connected to that particular bus your plugged into. You can think of CAN traffic kind of like UDP in that its send and forget, the main difference being parts of the CAN bus network don't actually have addresses and everything runs off arbitration IDs and priorities. Thats enough background to get you doing rather then reading.
With a little knowledge out of the way lets check if we can see our CAN traffic from our virtual car via the CanDump utility, which you installed as part of CanUtils package above. Using the following command on the vcan0 interface our simulator uses you can view a stream of traffic:
ficti0n@ubuntu:~/Desktop/ICSim$ candump vcan0
Above we can see a bunch of CAN frames, and if we perform actions on the vehicle we will see changes to data values in the CanDump output.However this may happen very fast, and we may not be able to see if for example we unlocked our simulators door. This is because things are changing constantly in the cars IDLE state. One single value changing may not stand out enough for us to take notice or may scroll so fast we cant see it.
Capture and Replay CAN Actions:
One option would be to perform an action and replay it, we should see the actions happen again in the replay if the traffic for the action we recorded is on the same bus network our device is plugged into. There are loads of networks within a car and its not guaranteed our network tap for example an OBD2 port plugin is connected to the same network as door we opened.Or the door may not be connected to the network at all depending on your car and its age or how its configured.
Replaying dumps with CanPlayer:
Another useful tool included with CanUtils package is CanPlayer for replaying traffic. If the functionality we are trying to capture is on the same Bus as the adaptor plugged into the car, or in this case our Virtual CAN interface, we can use CanDump to save traffic to a file. We then use CanPlayer to replay the traffic on the network. For example lets run CanDump and open a door and then replay the functionality with CanPlayer.
Lab 1 Steps:
Run CanDump
Right Shift + X to open a door
Cancel CanDump (ctrl+c)
Left Shift + X to close the door
Run can player with the saved dump and it will replay the traffic and open the door
Recording the door opening:(-l for logging)
ficti0n@ubuntu:~/Desktop/ICSim$ candump -l vcan0
Replaying the CanDump file:(use the file your can dump created)
Nice, so if all went well you should see that your door is now open again. If this did not happen when attacking a real car, just try to replay it again. CAN networks are not like TCP/IP, they are more like UDP in that you send out your request and its not expecting a response. So if it gets lost then it gets lost and you have to resend. Perhaps something with higher priority on the network was sending at the time of your replay and your traffic was overshadowed by it.
Interacting with the Can Bus and Reversing Traffic:
So thats cool, but what about actually understanding what is going on with this traffic, CanDump is not very useful for this, is scrolls by to quickly for us to learn much from.Instead we can use CanSniffer with colorized output to show us the bytes within packets that change. Below is an example of CanSniffer Traffic:
You will see 3 fields, Time, IDand Data. Its pretty easy to figure out what these are based on thier name. The most important part for our usage in this blog are the ID and the Data fields.
The ID field is the frame ID which is loosely associated with the device on the network which is effected by the frame being sent. The ID to also determines the priority of the frame on the network.The lower the number of the CAN-ID the higher priority it has on the network and more likely it will be handled first.The data field is the data being sent to change some parameter like unlocking a door or updating output. You will notice that some of the bytes are highlighted RED. The values in red are the values that are changing during the idle state you are currently in.
Determine which ID and Byte controls the throttle:
So with the terminal sniffing window open put the simulator and the controller into the foreground, with the controller being the window you have clicked and selected.Pay attention to the CanSniffer output while hitting the UP ARROW and look for a value that was white but is now Red and increasing in value as the throttle goes up.This might take you a few minutes of paying attention to whats going on to see.
The following 2 pictures show ID 244 in the IDLE state followed by pressing the up button to increase the speed. You will notice a byte has turned red and is increasing in value through a range of HEX values 0-F. It will continue to enumerate through values till it reaches its max speed.
The byte in ID 244 which is changing is the value while the throttle is engaged, so 244 associated in some way with the increasing speed. The throttle speed is a good value to start with as it keeps increasing its value when pressed making it easier to spot while viewing the CanSniffer output.
Singling out Values with Filters:
If you would like to single out the throttle value then click the terminal window and press -000000 followed by the Enter key which will clear out all of the values scrolling. Then press +244 followed by the Enter key which will add back the throttle ID. You can now click the controller again and increase the speed with your Up arrow button without all the noise clouding your view.You will instead as shown below only have ID 244 in your output:
To get back all of the IDs again click the terminal window and input +000000 followed by the Enter key. Now you should see all of the output as before.Essentially 000000 means include everything. But when you put a minus in front of it then it negates everything and clears your terminal window filtering out all values.
Determine Blinker ID:
Now lets figure out another ID for the blinkers. If you hit the left or right arrow with the controls window selected you will notice a whole new ID appears in the list, ID 188 shown in the picture below which is associated with the blinker.
This ID was not listed before as it was not in use within the data output until you pressed the blinker control.Lets single this value out by pressing -000000 followed by +188. Just like in the throttle example your terminal should only show ID 188, initially it will show with 00 byte values.
As you press the left and the right blinker you will see the first Byte change from 00 to 01 or 02. If neither is pressed as in the screenshot above it will be 00. Its kind of hard to have the controller in focus and get a screenshot at the same time but the ID will remain visible as 00 until it times out and disappears from the list when not active. However with it filtered out as above you can get a better view of things and it wont disappear.
Time for YOU to do some Protocol Reversing:
This lab will give you a good idea how to reverse all of the functionality of the car and associate each action with the proper ID and BYTE. This way you can create a map of intended functionality changes you wish to make.Above we have done a few walk throughs with you on how to determine which byte and ID is associated with an action. Now its time to map everything out yourself with all the remaining functionality before moving on to attacking individual components.
Lab Work Suggestion:
Take out a piece of paper and a pencil
Try unlocking and locking doors and write down the ID which controls this action (remember your filters)
Try unlocking each door and write down the BYTES needed for each door to open
Try locking each doors and what Bytes change and what are their values, write them down
Do the same thing for the blinkers left and right (Might be different then what I did above)
What ID is the speedometer using?What byte changes the speed?
Attacking Functionality Directly:
With all of the functionality mapped out we can now try to target various devices in the network directly without interacting with the controllers GUI. Maybe we broke into the car via cellular OnStar connectionor the center console units BLE connection which was connected to the CAN network in some way. After an exploit we have direct access to the CAN network and we would like to perform actions. Or maybe you have installed a wireless device into an OBD2 port under the dashboard you have remote access to the automobile.
Using the data from the CAN network reversing lab above we can call these actions directly with the proper CAN-ID and Byte.Since we are remote to the target we can't just reach over and grab the steering wheel or hit the throttle we will instead send your CAN frame to make the change.
One way we can do this is via the CanSend utility. Lets take our information from our lab above and make the left turn signal flash with the following ID 188 for the turn signal by changing the first byte to 01 indicating the left signal is pressed. CanSend uses the format ID#Data. You will see this below when sending the turn signal via CanSend.
You should have noticed that the left signal flashed. If not pay more attention and give it another try or make sure you used the correct ID and changed the correct byte.So lets do the same thing with the throttle and try to set the speed to something with ID 244 that we determined was the throttle.
My guess is that nothing happened because its so fast the needle is not going to jump to that value. So instead lets try repeating this over and over again with a bash loop which simply says that while True keep sending the throttle value of 11 which equates to about 30mph:
ficti0n@ubuntu:~/Desktop/ICSim$ while true; do cansend vcan0 244#00000011F6;done
Yes thats much better, you may notice the needle jumping back and forth a bit. The reason the needle is bouncing back and forth is because the normal CAN traffic is sent telling the car its actually set to 00 in between your frames saying its 30mph.But it worked and you have now changed the speed the car sees and you have flashed the blinker without using the cars normal blinker controls. Pretty cool right?
Monitor the CAN Bus and react to it:
Another way to handle this issue is to monitor the CAN network and when it sees an ID sent it will automatically send the corresponding ID with a different value.. Lets give that a try to modify our speed output by monitoring for changes. Below we are simply running CanDump and parsing for ID 244 in the log output which is the throttle value that tells the car the speed. When a device in the car reports ID 244 and its value we will immediately resend our own value saying the speed is 30mph with the value 11.See below command and try this out.
ficti0n@ubuntu:~/Desktop/ICSim$ candump vcan0 | grep " 244 " | while read line; do cansend vcan0 244#00000011F6; done
With this running after a few seconds you will see the speed adjust to around 30MPH once it captures a legitimate CAN-ID 244 from the network traffic and sends its own value right after.
Ok cool, so now while the above command is still running click the controller window and start holding down the Up arrow with the controller in focus.. After a few seconds or so when the speed gets above 30MPH you will see the needle fighting for the real higher value and adjusting back to 30MPH as your command keeps sending its on value as a replacement to the real speed.
So thats one way of monitoring the network and reacting to what you see in a very crude manner.Maybe someone stole your car and you want to monitor for an open door and if they try to open the door it immediately locks them in.
Conclusion and whats next:
I am not an expert car hacker but I hope you enjoyed this. Thats about as far as I want to go into this subject today, in the next blog we will get into how to code python to perform actions on the CAN network to manipulate things in a similar way.With your own code you are not limited to the functionality of the tools you are provided and can do whatever you want. This is much more powerful then just using the CanUtils pre defined tools. Later on I will also get into the hardware side of things if you would like to try this on a real car where things are more complicated and things can go wrong.
Sharingan is a recon multitool for offensive security / bug bounty This is very much a work in progress and I'm relatively new to offensive security in general so if you see something that can be improved please open an issue or PR with suggested changes. Cloning for development Outside of your gopath git clone https://github.com/leobeosab/sharingan
Installing go get github.com/leobeosab/sharingan/cmd/sharingancli
Dependencies
NMap
Go
Usage
Note Order matters when it comes to flags it must be sharingancli [globalflags] command [commandflags] if this isn't a wanted feature I can change it but I like how clean it is
DNS
bruteforce DNS busts the target with a wordlist you provide
sharingancli --target targetname dns --dns-wordlist ~/path/to/wordlist --root-domain target.com
addsubs Adds subdomains to the program's storage from stdin using pipes
cat subs | sharingancli --target targetname dns addsubs
Scan Scans all hosts available that were stored in target using nmap
sharingancli --target target scan
interactive Scan a single host from list of subdomains stored in target
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Plugins (To take it to the next level)
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DOS is an attack used to deny legitimate users access to a resource such as accessing a website, network, emails, etc. or making it extremely slow. DoS is the acronym for Denial of Service. This type of attack is usually implemented by hitting the target resource such as a web server with too many requests at the same time. This results in the server failing to respond to all the requests. The effect of this can either be crashing the servers or slowing them down.
Cutting off some business from the internet can lead to significant loss of business or money. The internet and computer networks power a lot of businesses. Some organizations such as payment gateways, e-commerce sites entirely depend on the internet to do business.
In this tutorial, we will introduce you to what denial of service attack is, how it is performed and how you can protect against such attacks.
DoS– this type of attack is performed by a single host
Distributed DoS– this type of attack is performed by a number of compromised machines that all target the same victim. It floods the network with data packets.
How DoS attacks work
Let's look at how DoS attacks are performed and the techniques used. We will look at five common types of attacks.
Ping of Death
The ping command is usually used to test the availability of a network resource. It works by sending small data packets to the network resource. The ping of death takes advantage of this and sends data packets above the maximum limit (65,536 bytes) that TCP/IP allows. TCP/IP fragmentation breaks the packets into small chunks that are sent to the server. Since the sent data packages are larger than what the server can handle, the server can freeze, reboot, or crash.
Smurf
This type of attack uses large amounts of Internet Control Message Protocol (ICMP) ping traffic target at an Internet Broadcast Address. The reply IP address is spoofed to that of the intended victim. All the replies are sent to the victim instead of the IP used for the pings. Since a single Internet Broadcast Address can support a maximum of 255 hosts, a smurf attack amplifies a single ping 255 times. The effect of this is slowing down the network to a point where it is impossible to use it.
Buffer overflow
A buffer is a temporal storage location in RAM that is used to hold data so that the CPU can manipulate it before writing it back to the disc. Buffers have a size limit. This type of attack loads the buffer with more data that it can hold. This causes the buffer to overflow and corrupt the data it holds. An example of a buffer overflow is sending emails with file names that have 256 characters.
Teardrop
This type of attack uses larger data packets. TCP/IP breaks them into fragments that are assembled on the receiving host. The attacker manipulates the packets as they are sent so that they overlap each other. This can cause the intended victim to crash as it tries to re-assemble the packets.
SYN attack
SYN is a short form for Synchronize. This type of attack takes advantage of the three-way handshake to establish communication using TCP. SYN attack works by flooding the victim with incomplete SYN messages. This causes the victim machine to allocate memory resources that are never used and deny access to legitimate users.
DoS attack tools
The following are some of the tools that can be used to perform DoS attacks.
Nemesy– this tool can be used to generate random packets. It works on windows. This tool can be downloaded from http://packetstormsecurity.com/files/25599/nemesy13.zip.html . Due to the nature of the program, if you have an antivirus, it will most likely be detected as a virus.
Land and LaTierra– this tool can be used for IP spoofing and opening TCP connections
Panther- this tool can be used to flood a victim's network with UDP packets.
Botnets– these are multitudes of compromised computers on the Internet that can be used to perform a distributed denial of service attack.
DoS Protection: Prevent an attack
An organization can adopt the following policy to protect itself against Denial of Service attacks.
Attacks such as SYN flooding take advantage of bugs in the operating system. Installing security patches can help reduce the chances of such attacks.
Intrusion detection systems can also be used to identify and even stop illegal activities
Firewalls can be used to stop simple DoS attacks by blocking all traffic coming from an attacker by identifying his IP.
Routers can be configured via the Access Control List to limit access to the network and drop suspected illegal traffic.
Hacking Activity: Ping of Death
We will assume you are using Windows for this exercise. We will also assume that you have at least two computers that are on the same network. DOS attacks are illegal on networks that you are not authorized to do so. This is why you will need to setup your own network for this exercise.
Open the command prompt on the target computer
Enter the command ipconfig. You will get results similar to the ones shown below
For this example, we are using Mobile Broadband connection details. Take note of the IP address. Note: for this example to be more effective, and you must use a LAN network.
Switch to the computer that you want to use for the attack and open the command prompt
We will ping our victim computer with infinite data packets of 65500
Enter the following command
ping 10.128.131.108 –t |65500
HERE,
"ping" sends the data packets to the victim
"10.128.131.108" is the IP address of the victim
"-t" means the data packets should be sent until the program is stopped
"-l" specifies the data load to be sent to the victim
You will get results similar to the ones shown below
Flooding the target computer with data packets doesn't have much effect on the victim. In order for the attack to be more effective, you should attack the target computer with pings from more than one computer.
The above attack can be used to attacker routers, web servers etc.
If you want to see the effects of the attack on the target computer, you can open the task manager and view the network activities.
Right click on the taskbar
Select start task manager
Click on the network tab
You will get results similar to the following
If the attack is successful, you should be able to see increased network activities.
Hacking Activity: Launch a DOS attack
In this practical scenario, we are going to use Nemesy to generate data packets and flood the target computer, router or server.
As stated above, Nemesy will be detected as an illegal program by your anti-virus. You will have to disable the anti-virus for this exercise.
Enter the target IP address, in this example; we have used the target IP we used in the above example.
HERE,
0 as the number of packets means infinity. You can set it to the desired number if you do not want to send, infinity data packets
The size field specifies the data bytes to be sent and the delay specifies the time interval in milliseconds.
Click on send button
You should be able to see the following results
The title bar will show you the number of packets sent
Click on halt button to stop the program from sending data packets.
You can monitor the task manager of the target computer to see the network activities.
Summary
A denial of service attack's intent is to deny legitimate users access to a resource such as a network, server etc.
There are two types of attacks, denial of service and distributed denial of service.
A denial of service attack can be carried out using SYN Flooding, Ping of Death, Teardrop, Smurf or buffer overflow
Security patches for operating systems, router configuration, firewalls and intrusion detection systems can be used to protect against denial of service attacks.