Thursday, 23 May 2019

UCLan Games Design Course Trip To EGX 2018

Our annual trip to EGX at NEC Birmingham is always fantastic and this year was no exception.
Here's just a few images from the 2018 show.
The triple A section was brilliantly presented as always but the Indie games are also a big attraction.
























































































































28Mm Borgia Gendarme


The long hard slog that was the first batch of Heavy Cavalry for the Italian Wars Project is over, the second mini batch of 6 Gendarme are done (at the front) to join the other 6 which I finished a month or so ago.


Each figure having a different look, colours, horse furniture etc really slows down my decade perfected method of batch painting but now they are done I am quite pleased with the results.


The figures are from the plastic Perry Mounted Men at Arms set, as discussed in my previous post they are designed for the mid 1400s to the beginning of the Italian Wars so some will say the armour to early etc but they work for me.


The banners are from Pete's Flags (find them on eBay) and are representative of the Borgia family, famous or possibly infamous in the early part of this period. I have based a lot of the colour choices on the figures around the flags and included some Papal references on the figures along with the red bull of the family.



Base 1, the command base includes the commander with his horse decked in the family coat of arms of the Borgias and a musician wearing a smock based on the green / yellow of the central part of the flag and the bull motif.



Base 2 has a red background flag two Gendarme with Lance and some basic horse furniture.



The final base is probably my favourite of the three, this one has a yellow background flag, one figure has red horse furniture with the Papal keys painted on, whilst the other figure has plain steel but a green / yellow spiral lance.


Next up are some lighter Cavalry before I start work on my second pike block and accompanying Shotte unit which should give me enough for a few practice games.

Oceanhorn 2, Unreal And Beyond

The reveal of Oceanhorn 2's development got an amazing reception from all of you back in August. Thank you so much!

It has been five months now and we have been very busy working on the game, to fulfill our dream project one asset and feature at a time. Unfortunately, we haven't had time to give you guys any updates. Let's remedy that right here, right now!


Oceanhorn 2 looks stunning on mobile

Weighing our options


Over the years, we have learned that making a video game is a huge undertaking. For Oceanhorn 1 we did everything from ground up, from using a proprietary game engine, designing and developing our own full featured level editor to a highly laborious porting and upgrading work that had to be done for other platforms.

When we were dreaming up what Oceanhorn 2 should be like, we knew that we would have to do everything from ground up yet again if we would continue using our own tools. To meet the high expectations of the video game audience on mobile, high-end PCs and consoles, we decided to start developing Oceanhorn 2 on Unreal Engine 4.


New perspective takes you in the center of the action


Powered by Unreal Engine 4


Unreal Engine is a game engine that has proven itself in hundreds of big titles over the past 20 years. Its graphical capabilities and level editing tools are the best the industry has to offer. We have the artistic freedom, and to ensure we can achieve what we set out to do, Epic allows us developers to access the engine source code. With Unreal Engine 4, we basically have hundreds of man years of video game development backing us up, and delivering our uncompromised dream is still going to be in our own hands in the end!

"With Unreal Engine 4, we have hundreds of man years of video game development backing us up"

This project has introduced a lot of new and exciting things for us, from new ways of thinking to new tools and workflows. As an artist, I had to learn everything about physically based rendering. It provides an intuitive way to express the realistic properties of the materials for the renderer. It is a relatively new way to get realistic looking materials for a modern game engine that handles realistic lighting.

Our game has an artistically stylized look, but even our style benefits from the physically based rendering. Pixar animations have used it for years, but these days we can render it in realtime, even on mobile.


Good things come to those who wait


When setting up the renderer and materials, we wanted to make sure everything will work on both PC and mobile. Minor differences can be seen in some of the screen space effects, as all of them are not yet feasible on mobile hardware. We started optimizing the project for the mobile right from the beginning, and when we started to test out our game on actual mobile hardware, our efforts paid off.


The development and discovery


In our previous announcement blog post we shed light on some of the new gameplay aspects featured in Oceanhorn 2. These were just a few examples of the features that will make Oceanhorn 2 truly special. We will be sharing more exciting news with you in the upcoming months.


A knight's weapon Caster in action


There is a certain unrevealed element in the game that makes Oceanhorn 2 different when compared to other games in the same genre. We have been experimenting with this element right from the beginning, and we are starting to see the impact it has on Oceanhorn 2.

When developing new and exciting elements to the game, our main goal is always to improve the player's experience and reinforce his or her emotional investment to the the world and story. We also aim to enrich the aspects that people loved in the original game, such as exploration.

In many ways, experimenting with features is one of the perks of being an indie company. If we come up with the best thing ever for an action RPG at any given time, we can go ahead and add it to the game.


Mobile graphics of 2017!

In our day to day development, we have reached a point where we can produce game content fast. More cutscenes and levels are being added to the game every week and the quests are starting to shape up. Still, we have a long road ahead of us to finish this game and I hope Oceanhorn fans can wait patiently.

We have received lots of questions about the platforms which Oceanhorn 2 will be released on. We can't confirm all of the platforms yet. What we can say is that Oceanhorn: Monster of Uncharted Seas sold over 1 million copies on all platforms combined, but let's remember it started out as an amazing iOS adventure game.

Oceanhorn 2 will definitely come out on iOS.

Empire Of Light By Alex Harrow, Book Review


The world has advanced into a world of tyranny. Bolstered up by rigged elections and a police force, the Watch, also known as Reds, has become a world divided into the haves and the have nots. Damian has made a living in Low Side by being an assassin for the Empire. It's a dangerous line to be walking between working for and being hunted by Reds.

Life has a way of being complicated. And, just when you think you are riding the wave in the gutter, everything falls through the grate.

Plot

Empire of Light by Alex Harrow is a hard hitting sci-fi, dystopian, fantasy action thriller. In a gritty world where the Empire covers up the darkness with the light of the sun or made by man. Damian is living in Low Side making a living the best way he knows how.

Damian is caught on the edge of two sides of a very thin coin. Hired to take out an "enemy of the state" he finds himself on the flip side where he now is being blackmailed to assassinate his previous employer, the commander of the Watch. What's a guy supposed to do?

Both sides have the goods on him. Or, more importantly on Aris, the guy he loves. What wouldn't he do to protect Aris? Would he even attempt assassinating the President?

Caught in the middle Damian finds there are more sides than the lovers' triangles he's involved with. He's riding above the spinning dice, not knowing if he is going to win or crap out.

Style

Empire of Light is told in the first person from Damian's perspective. He is a hired gun who has grown up in a world where poverty is rampant along with the other vices associated with it. His language reflects that point of view. He tells it like he sees it. And he doesn't see a pretty place.

Alex Harrow made their hero, Damian, queer. And, Damian is really no different than other thriller heroes I've read in other stories. He has his loves, his hatreds, his dreams, and his nightmares. The only difference between Empire of Lightand most other action thrillers is who Damian loves.

The pacing of Empire of Light is hard hitting like the story. I read quickly through the book looking forward to the next scene. I wasn't moving through the pages because each chapter left on a cliffhanger, but because the story was compelling and I wanted to know more about the characters and what was happening.

Overall

Empire of Light is ride through the highs and the lows of living and surviving in a world where life and death are simply a matter of the value you bring to the powers that be.

Alex Harrow tells a great story with the twists and turns of a solid action thriller. Like most action thrillers, there is death in various forms, vice, language, and sex all told in the detail of someone who grew up in the middle of it all and describing how they understand it—in its raw form.

Empire of Light is a strong read. It has a story with a lot of undercurrent that has the potential of making the reader uncomfortable. But the story is worth the read.

Being told in the first person there is a strong understanding of Damian. The point-of view never broke, but I wanted more about the other characters. The bits and pieces of their backstories left me with questions that will probably be answered in the upcoming sequel(s).

Empire of Light is book one of the Voyance series. I look forward to see where Alex takes their characters in this future world.
I give Empire of Light 4 out of 5.

You can find Empire of Light on Amazon (link).

About the Author (from the book)

Alex Harrow is a genderqueer, pansexual, and demisexual author of queer science fiction and fantasy. Alex's pronouns are they/them. When not writing queerness with a chance of explosions, Alex is a high school English teacher, waging epic battles against comma splices, misused apostrophes, and anyone under the delusion the singular they is grammatically incorrect.

A German immigrant, Alex has always been drawn to language and stories. They began to write when they realized the best guarantee to see more books with queer characters was to create them. Alex cares deeply about social justice and wants to see diverse characters, including LGBTQ+ protagonists, in more than the stereotypical coming out story.

Alex currently lives in Utah with their equally geeky wife, outnumbered by three adorable feline overlords, and what could not possibly be too many books.




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Oceanhorn 2: Knights Of The Lost Realm To Be Part Of Apple Arcade In Fall 2019



Hi all, a quick recap of the last few days – Oceanhorn 2: Knights of the Lost Realm will be part of Apple Arcade, and is confirmed in Fall 2019 for iPhone, iPad, Apple TV, and Mac. You can read more about Apple Arcade here. We'll share additional updates as we go.

We'd also like to take this opportunity to show you our brand new teaser trailer. Enjoy!


Tuesday, 2 April 2019

A Trainer's Resolve

The sky began to darken as I made my way back into Viridian City after defeating Wolf on Route 22. There was still time to push on through Viridian Forest to Pewter City, but it looked like the weather was going to take a turn for the worse. I had my eyes on the sky as I made my way toward the Pokémon Center to get treatment for Kiwi, so I didn't notice that I'd picked up a new follower. He had been watching me since I came back into town, but I barely noticed him. It wasn't until I came out of the Pokémon Center and saw him leaning casually against a light post that I really noticed him. His hair was messy, and his arms were crossed against his chest. He was younger than me, but he didn't carry himself that way. When he saw that I finally noticed him, he pushed off the light post and walked up to me confidently.
"I saw you fight," he announced.
"Yeah? Are you a trainer?" I asked.
"Yeah. Are you?" he asked. His words had a bit of venom in them.
"What is that supposed to mean?" I asked.
"You aren't serious at all, man. I can tell. You wouldn't stand a chance against a real trainer like me." He was cocky, not unlike Wolf.
"Is that a challenge?" I asked.
He laughed at me. "Oh, no. I'm being sincere. You need to get serious before you can take on someone like me." I rolled my eyes and began walking away from him. I had swallowed enough attitude already that day. He quickly followed after me. "Hey, I'm not trying to offend you," he assured me, though his tone wasn't as convincing. "I just can't stand to see casual jokers like you walking around calling themselves Pokémon trainers. Sure, there are bug catching kids who are out having some fun, but then there's real training. Your friend back there on Route 22 said he was going to challenge the Indigo League. What about you? What are you doing?"
"I've been training," I said. "Real training. What do you know about it?"
"Are you going to take the Gym Leader Challenge? Are you going to face the League? What? I'm serious. Why are you here?" He was persistent.
"I am going to start a Pokémon Sanctuary," I reluctantly said, hoping it would be enough for him to leave me alone.
"Oh, like a Pokémon Safari?" he asked. He seemed genuinely interested which was a departure from my encounter with Wolf.
"Similar, I guess. I want to create a natural habitat for as many Pokémon I can and provide a safe place for them to live and interact with humans in a natural environment. You wouldn't catch them. You'd go there to understand them better. Maybe to study them in a safe environment, or just to understand yourself and your relationship with Pokémon better. You know?"
"My grandfather would love a place like that," he said with a snicker. "So you're what? Playing at training?"
"No. Not at all. It's important to me to understand Pokémon, so it's important for me to be a trainer. I'm traveling Kanto to catch, record and study as much as I am here to train and battle. Why do you care?" I suddenly stopped to ask him.
"I told you. I can't stand seeing trainers like you. You looked so pathetic out there against that other guy. Yeah, you won, but you looked like a chump. You gotta get serious," he announced. "If you want respect in Kanto, you gotta take your training seriously." He flashed a couple of badges he had pinned to his backpack. "You earn these and people will know you're serious. Maybe some day I'll see you up on the Indigo Plateau." He laughed as if that thought amused him, but I sensed he wasn't mocking me this time. He was genuinely enjoying a thought of us battling it out in the big league matches on the plateau.
"What do you think I should do?" I asked rhetorically.
"You need to figure out what Pokémon training means to you. Stop thinking about your Sanctuary, or whatever, for a minute. Maybe that will happen, or maybe it won't, but right now you need to figure out what kind of trainer you are and what your Pokémon mean to you." He ran his fingers through his messy, brown hair and nodded to the building across from us. "Look at that place. What a disgrace." We'd stopped just near the Viridian Pokémon Gym. "If I ran that place, it would be open all day every day, so trainers could come and train or challenge the gym. That's what it means to me. I'm ready to train, to fight, to win all day and every day. The guy who runs this place is a coward. The League should kick him out and give this gym to someone who actually cares." I could only nod in reluctant agreement. "Look, I just wanted to pull you aside and tell you if youI  are gonna face guys like that or guys like me, you better get serious about it. You're only going to get yourself or your Pokémon hurt if you don't and that really pisses me off."
"I'll think about what you said," I offered. He seemed to take that answer as the best he could get and nodded a gruff approval.
"Good. Maybe someday when you're ready we'll have a real battle. Smell ya later." He laughed at me and walked off.
I rolled my eyes behind his back. What did this kid know about me? Even still, his words stuck with me for a long time.

Rain drizzled down the leaves of Viridian Forest, methodically finding their way down to the ground where I was making my way. The dense forest was dark and gloomy even on the best of days. As a result it was full of bug Pokémon, including the newest addition to my small team. I was lucky to run into a Caterpie with my last remaining Pokéball. I was told by the Pokédex that they were quite rare that time of year. As a result, I named him Lucky. I ran into a handful of bug-catching kids who wanted to battle and throughout these few fights I could only think about what that kid in Viridian City had said to me.
Was I any different from these kids who were mostly playing at Pokémon training? Did I have what it takes to stand face to face against real dangers in the wild? Could I some day challenge the very best trainers in Kanto with confidence? In the wake of my battle with Wolf earlier that morning, and the unsettling conversation with a pushy little trainer outside Viridian Gym, it's fair to say that my trek through Viridian Forest changed me. It was where I decided exactly what kind of Pokémon trainer I was going to be, and how I would achieve my goals as a trainer and future preservationist of Pokémon.
I decided as I made my way onward to Pewter City that if I expected my Pokémon not to fail me, then I could not fail them. I decided that if I were going to build a safe place for Pokémon to live and interact with each other and with humans, I needed to build a safe space for them on my team. I needed to understand their strengths and their weaknesses. Unlike Wolf who was content to just laugh as his Pokémon fainted, laugh as he traded away a tiny fraction of his disposable credits to me, I would not accept fainting as a part of training. I made the decision that my Pokémon would never be pushed to the point of  breaking. If I ever failed them, even once, I would let them go. I would find them a better home, or release them back into their habitats to live out their days naturally. As I passed through Viridian Forest, I emerged from my own cocoon with a newfound purpose and seriousness. I had decided exactly what it meant to me to be a trainer and hopefully someday the owner of the world's first successful Pokémon Sanctuary.

Current Team: