Friday, 29 March 2019
Dear Santa
With Dropfleet Commander coming out I've got tons of stuff coming from their Kickstarter, but more ships never hurt anyone and I'm definitely thankful for any UCM or PHR ships.
Flames of War is always high on my list and there's always room for one more tank or another platoon of infantry. Bigger German Cats can always find a good home at my house. My King Tigers and Jagdtigers can always have more friends to keep them company.
I can always use more fantasy monsters. The only things I'm really more or less fully stocked with for games are skeletons, zombies and small crawly critters. Trolls, ogres, goblins and what not can always find their way onto the table.
And even though my Saxon project has slightly been on hold now I'm starting to kick it off again with the start of our campaign looming ahead early next year. I've been using AB Saxons and I'm still missing a lot of Grenadiers and Light Infantry. Line Infantry is more or less all either painted or already bought as is cavalry.
Finally I've been meaning to get in some games of Konflikt '47 so any Weird War British or German troops or some suitable occult paraphernalia will definitely come in handy
New England Team Tournament 2013
Thursday, 28 March 2019
The Life And Merciful Death Of The Fad Controller
![]() |
| Sorry, grandma. This doesn't exist anymore. I guess you should have bought more than the launch title. |
Our thumbs, those nimble and durable pieces of flesh and bone, operate the joysticks and buttons. Our trigger fingers work the triggers. The rest of our fingers, stupid and useless, hold the controller stable. And our bodies are left to peacefully recline and decay on the couch. (Because if we wanted to actually use our bodies for anything, we wouldn't be playing video games.)
This control mechanism easily allows two joysticks, four buttons, a d-pad, a touch pad/Back button, two triggers, and two bumpers. Enough inputs to easily handle even a very complex game.
(You can also push the joysticks in to provide two extra buttons, which is how controller engineers tempt game designers into making mistakes. If your game uses pushing down on a joystick as an input, please move that command to a real button. If you don't have a button free, just lose that feature. Your game has too much stuff in it as it is.)
Yes, the modern console controller is a marvel of design and functionality. Yet, brave game designers are never satisfied with mere perfection. They are always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process.
![]() |
| Harmonix tried to teach players how to actually do something. It didn't work out. Moral: Never hope for anything to ever get better anywhere ever. |
Part of it is artistic exploration, I suppose. The desire to elevate our new art form to new and undreamt of heights.
The real reason is money. There's a lot of money in this biz, but there's also a ton of competition. A new sort of game that catches the consumer's fickle eye will result in a fortune. Guitar Hero and Rock Band both sold well over a billion dollars. The motion controllers of the Wii led to that console winning its generation (old people like fake bowling).
Employees of game companies need to keep coming up with ideas to justify their salaries, whether you want them or not. No executive wants to go to E3 to say, "We're treading water another year. We have the same old crap. YOLO!"
In the end, all we're trying to do is reach an increasingly jaded, desensitized audience and present something new enough to raise their heart rates above rest level for five freakin' seconds.
![]() |
| You ask: How on EARTH did they ever get anyone to buy the Wii Fit board? Answer: Pornography. |
So fad controllers are made. What is a fad? Something new and exciting, which hordes rush to buy to get a bit of newness and variety in their mundane, repetitive lives.
Maybe your fad is motion control, to get the pudgy masses off their couches. Like the Wiimote, or Playstation Move, or the Kinect, or the Wii Fit Board. ("No, THIS will be the peripheral that gets gamers to exercise while they game LOL!")
Or maybe it's the plastic version of a real life peripheral, to better simulate something in the real world. Like a guitar or drums. Or maracas. Or bongos. Or, for the suicidal, a skateboard.
Most attempted fads fail, of course. Some, however, caught on and made a bunch of money. Bloggers, ever hunting for the next Hot Take, gazed upon them and proclaimed a new exciting future for gaming! Then, a few months later, reality set in.
![]() |
| How will we get people to play Guitar Hero again? I know! We'll make the controller incomprehensible and beige! |
The thing about fads: The newness wears off. Purchasers start to think, "Oh. Wait. This isn't holding up that well." And they move on in droves. A fad is a massive wave, and waves always recede.
I was a diehard Rock Band fanatic. I played it a ton. I went to many Rock Band parties. Enough of them to say with some authority: For the vast majority of humans, 3 songs is all it takes to get tired of Rock Band. (Some blame the music game crash on too many titles coming out per year. This is nonsense. If your genre can't handle 5-6 titles a year, it's a crappy genre.)
Phase Three: The Fatal Flaw Becomes Apparent.
Most fad controllers fail for one of a few simple reasons:
1. They just aren't precise enough to support more than a few crude, simple games. (e.g. Wiimote. Wii Fit Board. Kinect.)
2. The controls are precise, but the games you can play on them turn out to not be that interesting. (e.g. Any music game ever.)
3. Even if it's a decent controller and a cool idea, it's tied to one platform, so no major developer ever bothers with it. (e.g. Wii U Tablet. Also, did you know that big pad in the middle of a PS4 controller is a full touch pad and you can do little drawings on it and stuff? It's OK, nobody else did either. Why would any developer who supports more than one console ever use that feature?)
4. The controller requires getting up off the couch. I'm not doing that. (e.g. Almost every fad controller.)
If the controller is lucky, a few more games get written for it after the initial release. They made bank at first, but now they are tanking with increasing severity.
Now comes Phase Four, the endgame. The company who makes the fad controller has two choices: The path of the canny businessman. Or the path of the insane Viking.
![]() |
| I want Star Wars Kinect dancing videos to be the new Rickroll. |
Seriously, if your product becomes a fad, you can make a TON of money. When the big cash river stops coming in, accept that your product wasn't actually going to change everything forever. Cease production, count your winnings, buy another Tesla, and never speak of it again.
Phase Four, Option Two: Double Down!!!
There are some who are struck by Divine Madness. They are the true believers, who really believe they are changing gaming forever. Like remember when Harmonix convinced itself that Rock Band fans actually wanted to learn to play a real instrument?
The greatest such tale: When it became clear that the Kinect was only good for dancing games, Microsoft could have accepted its limitations, cashed their huge checks, and moved on.
But no, humility is not the Microsoft way. They were determined to explore the Kinect's maximum possible potential. So they not only kept it around, they built their entire next console generation around it. With disastrous results.
But it's all right. We'll always have the cautionary tale, and the wonderful memories.
![]() |
| It's OK, VR Beard Guy, YOU GOT THIS. |
The final destiny is the same. The story starts with a beautiful dream, moves on to cargo ships full of cheaply made plastic drum kits, and ends with piles of the things filling garage sales and thrift stores everywhere.
I mean, seriously, isn't it amazing? Factories in China made millions and millions of shoddy plastic drum sets. They were shipped across an entire ocean and delivered to households in America, where they were played for probably 2-3 songs and then thrown in a dumpster somewhere.
Think about how much effort went into this project! Someday, historians and economists will look back on that whole event and ... Well, I don't know what they'll think but we're going to come across pretty awesome.
How Does VR Enter Into This?
I should point out that this whole cycle has absolutely nothing to do with the VR craze. I mean, sure, VR goggles are really expensive, make lots of people sick, and have yet to come up with an actually compelling title. But it's fine. VR is the future. Bet your mom's bottom dollar on it.
![]() |
| I'd like this picture but with grandparents in the goggles instead of pasty tech nerds. It could be the beginning of a really lousy episode of Black Mirror. |
Nothing.
That's the wonderful thing about the game industry. Almost everyone burns out of it by the time they're 35, so whatever institutional memory they developed disappeared and a new generation of worker bees is brought in to make all the same mistakes again.
So when the next weirdly-numbered generation of XBox comes out in a few years (Working Name: "XBox Eleventy Five"), you can look forward to its new motion controllers about three years after that. They will sell ten million units, have two decent games, secretly send pictures of your clothes to Forever 21 for marketing purposes, and your kids will LOVE it. For three days.
###
You can buy our awesome, easy to control games here. We are also on Twitter.
Edit: Changed the Harmonix guitar caption to something a little less unkind.
Holiday Sale, Android Out Now!
![]() |
| Happy Holidays from Cornfox & Bros. |
The game is free to download with a single IAP purchase that unlocks the rest of the game after the introductory island. Just relax and enjoy your time on Hermit's Island and when you're ready, just unlock the whole adventure and start to explore the whole world of Arcadia! No ads, no nonsense - just a single purchase.
"Time to recommend Oceanhorn for your
cousins and cool uncles!"
We are also having a Special Holiday Sale across many platforms, iOS and Apple TV version for example will be $4.99 at the moment! So which ever version of Oceanhorn you prefer – it might be a good time to buy it for yourself or as a gift for your friends!
Oh boy 2017 will be interesting...
Google Mobile Developer Day At Game Developers Conference 2019
Posted by Kacey Fahey, Developer Marketing, Google Play & Android
We're excited to host the Google Mobile Developer Day at Game Developers Conference 2019. We are taking this opportunity to share best practices and our plans to help your games businesses, which are fuelling incredible growth in the global mobile games market. According to Newzoo, mobile games revenue is projected to account for nearly 60% of global games revenue by 2021. The drivers of this growth come in many forms, including more developers building great games, new game styles blurring the lines of traditional genres, and the explosion of gaming in emerging markets - most notably in India.
Image Source: GamesIndustry.biz
To support your growth, Google is focused on improving the game development experience on Android. We are investing in tools to give you better insights into what is happening on devices, as well as in people and teams to address your feedback about the development process, graphics, multiplayer experiences, and more.
We have some great updates and new tools to improve game discovery and monetization on Google Play, which we also shared today during our Mobile Developer Day:
Pre-registration now in general availability
Starting today, we are launching pre-registration for general availability. Set up a pre-registration campaign in the Google Play Console and start marketing your games to build awareness before launch. Users who pre-register receive a notification at launch, which helps increase day one installs.
Google Play Instant gaining adoption
We have seen strong adoption of Google Play Instant with 3x growth in the number of instant games and 5x growth in the number of instant sessions over the last six months. Instant experiences allow players to tap the 'Try Now' button on your store listing page and go straight to a demo experience in a matter of seconds, without installing. Now, they're even easier to build with Cocos and Unity plug-ins and an expanded implementation partner program. Discover the latest updates on Google Play Instant.
Android App Bundles momentum and new large download size threshold
Over 60K apps and games on Google Play are now using the Android App Bundle publishing format, which is supported in Android Studio, Unity, and Cocos Creator. The app bundle uses Google Play's Dynamic Delivery to deliver a smaller, optimized APK containing only the resources needed for a specific device.
To better support high quality game experiences and reflect improved devices, we've also increased the size limit for APKs generated from app bundles to 150MB and raised the threshold for large download user warnings on the Google Play Store to 150MB, from 100MB.
Improved tools in the Google Play Console
Store listing experiments let you A/B test changes to your store listing on actual Play Store visitors. We recently rolled out improvements, introducing two new metrics - first time installers and D1 retained users - to more accurately reflect the performance of your store listings. These two new metrics are now reported with hourly intervals and are available via email notifications, letting you see results faster and track performance better.
Country targeted store listings allow you to tailor your app's store listing to appeal to users in different countries. You can customize the app title, icon, descriptions and graphic assets, allowing you to better appeal to users in specific target markets. For example, you can now tailor your store listing with different versions of the English language for users in India versus the United States.
Rewarded ads give players the choice to watch an advertisement in exchange for in-app items. With rewarded ads in Google Play, you can now create and manage rewarded ads through the Google Play Console. No additional SDK integrations are required.
We hope you try some of these new tools and keep sharing ideas so we can make Android and Google Play a better place to grow your business. We are committed to continue improving the platform and building tools that better serve the gaming community.
Get started today by visiting two new resources, a hub for developers interested in creating games on Android and games.withgoogle.com, for developers looking to connect and scale their business across Google. Many of these updates and resources come from community suggestions, so sign up for our monthly newsletter to stay informed.
Watch the session recordings and product updates shared during Google Mobile Developer Day.
How useful did you find this blog post?
Wednesday, 27 March 2019
Tuesday, 26 March 2019
Nintendo Switch The World Ends With You Final Remix Unboxing And Gameplay
The World Ends with You: Final Remix - Nintendo Switch
Hey guys,
Check it out!
Finally, decided to get the game, The World Ends With You Final Remix
I only realized, it's just a port from iOS mobile game after I bought it. The reviews weren't good either. Kinda mixed. Especially, on the price point. On one hand, the game are pretty good. The only problem is, with the controller. Got to admit, I feel a little cheated with the price.
The first time, I tried to play it with the controller but it only allow touch control. After, you got through the touch tutorial, it finally allow you to use the (one) controller. But, you'll have to take it off the switch and use it almost like a mouse.
It was a little weird and exasperating at first. I didn't know what the heck I was doing. Then, I got used to it and the buttons help with the control of the game. In no time, I was waving my joycon all over the place like harry potter using his wand.
Hey, playing this game with the controller like a pointer isn't that bad after all. Allowing us, to use a mouse would have been much better. But, it'll do. In fact, I want to finish this blog post and get back to playing the game.
Whatever, you heard or played on other devices, you might want to get the game and try it out on the switch yourself. I'll rather they created a new game story with normal typical game control. But, as I've already bought it, might as well enjoy the game as it is, for the switch!
Wanna play the game?
Get it via the link below:
The World Ends with You: Final Remix - Nintendo Switch
Have a 3ds?
Get the game for your 3ds below:
The World Ends With You
The World Ends with You: Final Remix - Nintendo Switch [Digital Code]
Got to love the graphics on the switch though!
And, most important are the interesting story and narration.
Get the game!
Subscribe to our blog and youtube channel for latest post and video upload!
Happy gaming!
P.S. The World Ends with You: Final Remix - Nintendo Switch [Digital Code]










